#pragma once
#include "../BoardGameBase/gameentityasset.h"
#include "BattleLineChessman.h"

class CBattleLineChessmanManager :
	public CGameEntityAsset
{
private:
	enum
	{
		ENUM_NUM_CHESSMAN,
	};
	int m_iNumChessman;
public:
	CBattleLineChessmanManager(void);
	virtual ~CBattleLineChessmanManager(void);

	void Init(int numChessman = ENUM_NUM_CHESSMAN);
	void Update(float fTime);
	void Render();
	void Deinit();
};

